Skip to main content

Wooden Crosses

Sam was outraged that silver holy symbols cost 25gp. He refused on principle to buy any, and all the clerics were equipped with wooden symbols instead.

He is duly impressed the first time the clerics are able to turn a group of skeletons. He asks if he can throw a wooden holy symbol along with a flaming flask of oil to make holy fire. I'm shocked and pleased with this idea. I tell him either it's blasphemy, and the Lord's anger will turn on him, or it will indeed cook the undead. I'm still calculating what die to roll. Whatever the result I want it to be memorable.

Comments

Popular posts from this blog

Not Tied Down

Theo and Sam nod gravely as I describe how the last skeleton collapses into a heap of bones at the crushing force of Odo II's war hammer, its arm still grasping the cruel shining sword that falls at Black Mary's feet. "So the sword is shining?" says Theo. "It's not rusty? I'm asking if it's rusty because I want to take it out of the dungeon and sell it?" Anything that's not tied down my boys will try and take. I have to be careful setting the scene with old armories or hallways lined with suits of armor, as the game drags while the boys carefully inspect every item in the dungeon that might possibly fetch some coin at the local market. They are not content just to grab the silver candlesticks from the mantlepiece; they ask me to appraise the mantlepiece itself, if it's just wood or perhaps quality marble, and if it could be removed without damaging it. I suggest that is too heavy to be worth the trouble of carrying out of the dungeon,...

Reignac Timeline

My campaign setting is inspired by a recent trip to the Perigord where Sam bought me a Maison Fort de Reignac notebook. We also first got onto the idea of D&D during this trip, and I started using the notebook to keep track of ideas. I thought I'd pay homage by naming my campaign after the notebook. The region in general has a rich history and seemed like a good place to base a campaign setting on. It's also riddled with limestone caves so is already well-stocked with dungeons. The following timeline is almost, but not completely, factual. 20,000 BCE  Prehistoric man roams the frozen tundra, hunting mammoth and smaller goblins. Record of their activity is left in cave   paintings  and buried in the ground. Drawings of goblins are all erased during the great purge of 10,000 BCE. 1200 BCE  Egyptian colony established at Cargegnac during the late Bronze Age collapse. Some time later, a rogue priest of Anubis tries to open a portal to A Bad Place. The priest i...

Helmets and Dying

For the first set of characters that they've rolled up, my kids are spending a lot of time deciding what kind of helmets each will have. For most characters the choice is between leather and metal helmets, although for the fighters there is some discussion about a spiked helmet versus one with a plume. I'm answering their questions with nuance and details while frantically wracking my brains for a mechanic to use with helmets. The boys have no idea what the rules are around helmets; Theo just bought a knight's helmet with a visor during our trip the previous week to Rocamador and they both assume something so important to them as a helmet must have an equally important part of the game. I'm not going to let them down. Grognardia's rule of opponents automatically targeting bare heads seems a little too much. I'm planning on using a variation of jrients' exactly-how-dead table: instead of negative hit points, when a character dies, they're out of the ...