Skip to main content

Wooden Crosses

Sam was outraged that silver holy symbols cost 25gp. He refused on principle to buy any, and all the clerics were equipped with wooden symbols instead.

He is duly impressed the first time the clerics are able to turn a group of skeletons. He asks if he can throw a wooden holy symbol along with a flaming flask of oil to make holy fire. I'm shocked and pleased with this idea. I tell him either it's blasphemy, and the Lord's anger will turn on him, or it will indeed cook the undead. I'm still calculating what die to roll. Whatever the result I want it to be memorable.

Comments

Popular posts from this blog

[Spell] Reinhardt's Fast Retreat

Reinhardt's Fast Retreat Magic-User, Level 1 The caster and up to (level)d4 chosen companions within an arm's reach are pulled out of combat in a puff of smoke to safe (or safer) destination within 60'. This is not a teleportation spell. Reaching the destination cannot involve travelling through any walls, over unbridged chasms, etc, although the spell is able to open and close doors as long as they're not barred too heavily. The caster does not control the destination, the DM should generously choose an obvious path of retreat. If there is no nearby room, the party may end up under a convenient table or inside a nearby cupboard. If any opponents wish to pursue the caster, it takes 1d4 + level rounds to sort out what happened, and then a save vs spells to avoid charging off in the exact wrong direction. Opponents may continue to fight anyone remaining without penalty.

Not Tied Down

Theo and Sam nod gravely as I describe how the last skeleton collapses into a heap of bones at the crushing force of Odo II's war hammer, its arm still grasping the cruel shining sword that falls at Black Mary's feet. "So the sword is shining?" says Theo. "It's not rusty? I'm asking if it's rusty because I want to take it out of the dungeon and sell it?" Anything that's not tied down my boys will try and take. I have to be careful setting the scene with old armories or hallways lined with suits of armor, as the game drags while the boys carefully inspect every item in the dungeon that might possibly fetch some coin at the local market. They are not content just to grab the silver candlesticks from the mantlepiece; they ask me to appraise the mantlepiece itself, if it's just wood or perhaps quality marble, and if it could be removed without damaging it. I suggest that is too heavy to be worth the trouble of carrying out of the dungeon,...