Reinhardt's Fast Retreat
Magic-User, Level 1
The caster and up to (level)d4 chosen companions within an arm's reach are pulled out of combat in a puff of smoke to safe (or safer) destination within 60'. This is not a teleportation spell. Reaching the destination cannot involve travelling through any walls, over unbridged chasms, etc, although the spell is able to open and close doors as long as they're not barred too heavily. The caster does not control the destination, the DM should generously choose an obvious path of retreat. If there is no nearby room, the party may end up under a convenient table or inside a nearby cupboard. If any opponents wish to pursue the caster, it takes 1d4 + level rounds to sort out what happened, and then a save vs spells to avoid charging off in the exact wrong direction. Opponents may continue to fight anyone remaining without penalty.
Magic-User, Level 1
The caster and up to (level)d4 chosen companions within an arm's reach are pulled out of combat in a puff of smoke to safe (or safer) destination within 60'. This is not a teleportation spell. Reaching the destination cannot involve travelling through any walls, over unbridged chasms, etc, although the spell is able to open and close doors as long as they're not barred too heavily. The caster does not control the destination, the DM should generously choose an obvious path of retreat. If there is no nearby room, the party may end up under a convenient table or inside a nearby cupboard. If any opponents wish to pursue the caster, it takes 1d4 + level rounds to sort out what happened, and then a save vs spells to avoid charging off in the exact wrong direction. Opponents may continue to fight anyone remaining without penalty.
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